![]() ![]() However, to still make the add-on API available, there is now a separate ReShade release with full add-on support that is not whitelisted by anti-cheat providers and therefore is to be used with singleplayer games only. When it detects a multiplayer game, this too is disabled completely, like before. ![]() Since this is an extremely powerful API, there is potential for abuse, so the main ReShade release with signed binaries has add-on support mostly disabled to ensure it continues to be safe to use in multiplayer games! It does not allow loading add-ons and internally only hooks a very limited set of graphics API functions, just enough to make the built-in depth buffer detection work in singleplayer games still. ![]() be used to implement a generic TexMod, shader replacement, game-specific add-ons that provide game information to effects, special overlays/widgets for effects, more information in the on-screen display and so on, your imagination is the limit.Īdd-on that displays all the textures used in a game in an overlay For more information, see the documentation atĬ/reshade-docs/index.html. It abstracts away differences between the various graphics API ReShade supports (Direct3D 9/10/11/12, OpenGL and Vulkan), to make it possible to write add-ons that work across a wide range of applications, regardless of the graphics API they use. The add-on API makes it possible to modify/extend both ReShade and the games it is loaded into. Note that even though ReShade went through a lot of changes in the background, as a user you don't have to worry, as everything still works the same as before, just better. ReShade 5.0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |